

The first thing I noticed when I sat down to play The Eyes of Ara was how gorgeous the environment was. I was curious to get to know this one-man show better, and understand how on earth he managed to make such a gorgeous game on his own. I managed to catch up with Ben after PAX and he graciously accepted my request for an interview to talk about the game. Intriguing right?! From the moment I put the headphones on I was so excited to play this game all the way through, completely driven by the great story line and visuals. Something inside the castle has awoken, and someone needs to venture inside to uncover the truth…. Recently a mysterious radio signal has begun broadcasting from somewhere within the ancient walls. For years it has remained quiet and undisturbed, and yet still the townspeople recall old stories of restless dreams, violent storms, and the eerie glow of ghostly lights dancing in the mist. It was in this attempt to focus that I fortunately stumbled across what would end up being one of my favourite games of the entire convention – The Eyes of Ara, designed by indie game developer Ben Droste of 100 Stones Interactive.Īlone on a remote island stands an ancient weathered castle, steeped in legend, shrouded in mystery. There is so much going on and so many flashing lights that it requires a skilled individual to be able to use laser-like focus in their quest to play more games. When you enter the exhibitor hall at PAX Australia it can be pretty overwhelming knowing where to start.
